Quote Originally Posted by AgentPaper View Post
remove non-combat feats completely and add those effects in some other way.
I've been thinking about working on some kind of "utility" system like this myself recently. Every character would get an array of "utilities," perhaps at different rates, perhaps not, and every class would have their own list of utilities which are always non-combat actions.

Maybe each class could even have its own unique mechanics for resolving utilities (Clerics pray for divine miracles, Wizards cast arduous rituals, Rogues just use specialized skill checks, Fighters appropriate battlefield insight for "civilian" use, etc).

The concept might be a little too "4e-esque" to some people, but I thought 4e's introduction of utilities was interesting, although, too often, 4e's utilities were just moar combat boost! effects. For Next, I would want and expect utilities to only ever be useful outside of combat.