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    Ogre in the Playground
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    Default Re: D&D 5th Editon Discussion: 6th thread and counting

    Quote Originally Posted by AgentPaper View Post
    I also have some reservations for the "feats provide options, not increase power" idea. I think in the end, you're going to end up with most of the feats being rather worthless, to the point that getting a feat just doesn't feel very cool anymore.

    What I'd rather see, is for them to accept that Feats are, in general, combat-focused. Instead of trying to pull down combat feats so non-combat feats can have a chance, they should either buff non-combat feats to be powerful enough that they're competitive, or remove non-combat feats completely and add those effects in some other way.
    The problem with feats power increasing is inevitably players will find a way to combine them to make their characters really powerful, also boring. Anyone who plays Shadowrun 4e will know that having bonuses to your rolls can get out of hand really quick.
    Last edited by TheOOB; 2012-08-24 at 03:06 AM.
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