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    Titan in the Playground
     
    Ridai's Avatar

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    Sep 2008
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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    Rahja - HP 590/590, THP 100
    AC 112 (T 95, FF 100), Fort +65, Ref +71, Will +81
    CMD 123, SR 36, performance rounds 621/638, Belt of Battle charges 1/3
    Preventative measures True resurrection x2, Live the Legend 1/2
    Healer spells used 1x 3rd, 1x 5th, 1x 9th


    Rahja has barely any time to notice the majestic display of the silver dragon deity saving the civilians. Still, it is a huge relief to her, elating her heart and bringing a smile to her face. The horde in front of her, however, will hardly be stopped by a few arrows, even with as much damage as they do. But then she hears about the cracks being vulnerable to physical harm.

    "We need to close the cracks!" she says, briefly interrupting her song during a natural pause, though the performance continues with a brief physical flourish. "Nasiri, please, fly up as high as you can!" Hoping the beautiful couatl will heed her words, Rahja's fluid steps carry her behind Celestica, wrapping her free arm around the elven maiden's waist. "Please, trust me," the aasimar whispers. Once Nasiri has reached a sufficient height, Rahja teleports herself and Celestica onto Nasiri's back, holding on tight onto her newfound friend and the couatl. "It's okay, Nasiri, it's us! This is high enough!" she says immediately to not alarm her.

    Just as Rahja feels the critical point where her performance would be interrupted entirely, she picks it up again, singing again, but this time, more beautifully and powerfully than before, coaxing every little bit of skill and emotion out of herself and weaving it into a crescendo unlike anything the others have ever heard. All of Rahja's allies feel empowered, like they can take on worlds and defeat innumerable armies in order to protect what they cherish. All of her enemies can't help but be stricken with ineptitude before these heroes, any attempt at retaliation doomed to fail. But all get the feeling that what comes now will be the stuff of legends, as sung by Rahja's celestial voice.

    With everything in place, Rahja lets go off Celestica's waist, leans back and aims her bow upwards towards the cracks, the colors of her weapon and the arrows she sends skywards shining with the truest light. Her song guides every projectile and every attack by her allies to it's destined target, striking with perfection so that the end of the battle will be brought swiftly and peace will be restored once more.

    Spoiler
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    Rahja delays until Nasiri reaches 800 feet height.

    Free Maintain inspire courage (with dance parts while talking)

    Swift Activate Belt of Battle, gain standard action

    Standard Teleport Celestica and Rahja onto Nasiri's back.

    Free Activate Live the Legend (see description in Current Party Status spoiler tag)

    Full Full attack aimed at the cracks. All five attacks are automatic natural 20s and critical hits due to Live the Legend (critical immunity is ignored). Power shot penalty of -20 (Energy Bow feature)
    Damage rolls
    (1d10+33)[42] + 10 sonic + 20 from power shot
    (1d10+33)[42] + 10 sonic + 20 from power shot
    (1d10+33)[36] + 10 sonic + 20 from power shot
    (1d10+33)[41] + 10 sonic + 20 from power shot
    (1d10+33)[41] + 10 sonic + 20 from power shot
    All damage rolls multiplied by 3 due to critical hits, for a total of:
    906 force damage (ignores DR) + 150 sonic damage

    Current party status and temporary effects
    Spoiler
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    {table=head]Character|HP|THP|OC bonus*|Temporary effects
    Celestica|660/660|100|+10|Weave Emotions (anticipation), Weave Feelings (optimism), Inner Beauty, Haste, Owl's Insight, Inspire Courage +20, Prayer (enhanced), Live the Legend
    Rahja|590/590|100|+10|Weave Emotions (anticipation), Weave Feelings (optimism), Inner Beauty, Master Performer, Haste, Owl's Insight, Inspire Courage +20, Prayer (enhanced), Live the Legend
    Usabhar|870/870|100|+10|Live the Legend, Inspire Courage +20, Effulgent Epuration (32 spheres)
    Wero, High Lord|780/780|100|+10|Live the Legend, Inspire Courage +20, Effulgent Epuration (32 spheres)
    [/table]
    *OC = Overcharge; +1 bonus to attack rolls, saves, skill checks per 10 THP granted by Rahja, up to +10

    Effect descriptions:
    Weave Emotions (anticipation) - +10 untyped to AC and initiative, can't lose Dex bonus to AC while mobile, conscious
    Weave Feelings (optimism) - Roll 3d20 instead of 1d20, add sums together, even one 20 makes roll count as natural 20
    Inner Beauty - +4 sacred bonus to Dex and Cha, enhanced beauty and grace. Total duration 250 minutes (casted at start of evacuation).
    Master Performer - While performing, gain Cha modifier to AC and saves
    Haste - Extra attack on full attacks, +1 untyped bonus on attacks, +1 dodge bonus to AC and Reflex, +30 feet to all movement modes. Lasts 23 rounds.
    Owl's Insight - +14 insight bonus to Wisdom. Lasts 1 hour.
    Inspire Courage - +20 morale bonus on saves vs. charm/fear, +20 competence bonus to attack and damage rolls
    Prayer (enhanced) - +4 luck bonus to attack rolls, weapon damage rolls, skill checks and saves while within 40ft of Rahja (Prayer enhanced by Healer's Extension of Blessing class ability). Lasts 28 rounds.
    Live the Legend - All allies who hear Rahja roll natural 20s on all their attack rolls for the duration of the effect. Critical threats are automatically confirmed and immunity to critical hits is ignored. Martial maneuvers used are not expended. While below half maximum HP, all bonuses to rolls are doubled. All enemies who can hear Rahja roll natural 1s on all attack rolls for the duration and while they are above half maximum HP, all bonuses to rolls are halved. Lasts until the end of Rahja's next turn.
    Effulgent Epuration - Spheres surround character. Each sphere absorbs one spell or spell-like ability, regardless of level, that directly targets the character (who can choose what gets absorbed). Area effects or effects lacking a target doesn't get absorbed. Lasts ~28 rounds.
    Last edited by Ridai; 2012-09-01 at 03:28 PM.