Quote Originally Posted by Dienekes View Post
Ehh, I'm completely fine with dipping. If you want to make a character that does X and you figure out the best way to do X is to take a few levels of varying classes I don't see the problem.
I'm normally pretty tolerant of fluff/op divides, but this rustles my jimmies. That you can get a disproportionately huge return on investment by dipping is bad design, plain and simple, besides the often glaring divide between fluff and crunch these builds usually represent, with the former contorted to service the latter. While I understand some classes must be necessarily frontloaded so that they can have a certain playstyle out of the box, powerful frontloaded elements should have minimum level requirements relative to your other levels.