Quote Originally Posted by Lord_Gareth View Post
How does Walk it Off hurt that at all?
Take the Negative Energy Plane, for example, where one of the dangers is that the plane itself will kill you. It's possible to get around it with spells but those are prone to dispel, and finite durations. Then there's stuff like Baator, or more importantly the Abyss, where there are dangerous environmental hazards which do not fall under the planar trait of the plane and therefore are unaffected by the spells that mainly get around it (Attune Form). In short it takes away a lot of hazards you can put forth on the Outer Planes many of which add to the feel of Planescape that reality is alien and ultimately somewhat dangerous.