Quote Originally Posted by noparlpf View Post
And that's a neat idea--only three or four base classes, which lead into specialisation. "Fighter", "mage", "skillmonkey", and "healer" would be the archetypes there, I think.
I've heard this before and I understand the attractiveness of that kind of system, but I've always felt the same way: it's simply not why I play D&D. I play D&D to experience many different systems of play together and to see how they interact with each other; so, a system that reduces those systems of play is simply something that I wouldn't like to see in the core rulebooks.

Core aside, though, I think it could be entertaining.