Quote Originally Posted by jojolagger View Post
So john get's an AoO, and if it fails to mess them up, [roll0] str check to resist the trip.
Also, I though we we're trying to non-lethal the Aasimar...

Looks like I failed to avoid the trip if she doesn't get ganked. Oh well, I designed a really cool way to stand back up. I shoot a missile at the ground, launching myself into the air and doing splash damage to our foes. From there I make a tumble or jump check to remain standing.
Actually, I couldn't find anywhere in the rules where if an AoO does damage that it makes the trip attempt fail...

Also, that idea for standing up... ★★★★★

Quote Originally Posted by stanleyindraven View Post
OOC: I did do non-lethal last round.

AoO:
Attack [roll0]
Damage [roll1] Non lethal
That is a hit...

Quote Originally Posted by CowMasterTrojan View Post
If the Aasimar is still conscious, Bourbon will pelt her with Magic missiles. It looks like she might be knocked out though, so instead he would target T2.
[roll0]
21 Damage
The Aasimar is still standing... even after your missiles hit.