Quote Originally Posted by Yora View Post
I don't see the problem. There is class level and spell level, so what? It's not even something you need to know during play but only during level up, when you almost certainly look up the tables anyway.
It's just one more thing that you need to explain to your players. Very little in DnD is actually hard to understand, but just the same, very little in MtG is hard to understand either. However, it's the collection of all of these little things that you need to understand all together that adds up to make for a very intimidating wall for new players.

In this specific case, I don't think there's a fix that really helps anyone out, but in general it's a good thing to reduce the complexity of the game as much as possible, to lower the wall for new players. Of course you don't want to remove the depth of the game while you're doing that, otherwise the game becomes less fun after you've learned all the rules, but it's still an important goal that the designer should be looking to do whenever possible/practical.

MtG made simplifying the game a much bigger goal than it used to be in recent years, and has been rewarded with the most successful and widely-loved sets it's ever had. Obviously we can't apply the exact methods they used since MtG is a very different game, but don't downplay the value of making the game more accessible.