Quote Originally Posted by Cieyrin View Post
There isn't a lot to Gunslinger that isn't PFS legal. I mean, culverins aren't but you weren't looking at those, anyways. Also, I don't see why GM discretion would hold back a pistol user with free action reloads any more than it would bow or crossbow users other than the GM being a jerk about it.

So, assuming 3rd level Human Musket Master, with those stats, (remember, double barreled muskets are not the same proficiency as regular muskets, so Musket Master's free Rapid Reload, so keep that in mind. Also that PFS making firearms not Always Available means you can't get a double-barreled musket till between 3rd and 4th at the earliest due to Fame restrictions), you're looking at Point Blank, Precise, Rapid Reload and Rapid Shot, so a regular attack bonus of +8, +9 while in Point Blank range (most of the time), +7/+7 with Point Blank/Rapid Shot. You'll be doing d12+1 1-2 times a round, so averaging 7.5-15 damage a round, provided you don't jam, which you very well as a Musket Master with Paper Cartridges to keep up with the reloads. The damage spike happens at 4th and 5th, when you can pick up Deadly Aim at 4th and Musket Training at 5th.



5th is your best bet for skipping out if you want more Sneak dice, as Dead Eye isn't something to write home about. Get your pepperboxes enchanted with Distance or put Distance ammo in and don't worry about it.
Ok, the only thing I'm still confused on is: "remember, double barreled muskets are not the same proficiency as regular muskets, so Musket Master's free Rapid Reload, so keep that in mind."

Does this mean if I want to use a Double Barrel Musket Build I need to literally pick Rapid Reload - DBMuskets?