Quote Originally Posted by Sponson View Post
Q 907
The reason being is that if a swift action takes a paltry amount of time, why could I not use my move action which does NOT take a paltry amount of time to do another swift? Is there a rule that covers the downgrading of actions?
The later books introduced a LOT of things you can do only with swift actions, and it seems as though the hard limit of one swift action a turn was considered important enough as a balancing factor that they didn't want to risk anyone doing 2-3 swifts in a turn, not even at the cost of "better" actions, because swifts can do many things those "better" actions cannot. Among other things, there are probably many situations where you might give up your next swift action to use an immediate, then decide based on the situation at the time to use your move action to take a swift action anyway....exactly how broken this could be I don't know, but presumably the writers didn't want to risk it.