1. - Top - End - #17
    Ogre in the Playground
    Join Date
    Oct 2011
    Location
    Texas
    Gender
    Male

    Default Re: [PF] Major differences I should know DMing this over 3.5?

    Quote Originally Posted by Togath View Post
    Those books are fine, and ultimate combat is balanced jsut fine, I'm not sure why you feel they're over powered.
    Ultimate Magic I speak from what I've heard. Ultimate Combat has been a thorn in my side as soon as my friends and I started to try and use it.
    - New Rules
    The boat rules make no sense and don't have proper statistics for 3 dimensional objects. (Why do galley's move as faster as a clipper ship?)

    - Equipment
    As for weapons that overshadow over ones. The one that stands out the most is the Nodachi. It's a martial two-handed weapon that does 1d10 damage, has an 18 to 20 crit range (x2 damage), does Slashing or Piercing damage, and has Brace. It completely overshadows the Falchion, and in some ways the Elven Curve Blade.

    The weapons listed with the "monk" descriptor are not also listed as new weapons to add to the monk's proficiency list. One of these manages to do Bludgeoning or Slashing or Piercing damage.

    2 of the Light Armor selections have a maximum dexterity bonus of " - ", Armor Check Penalty of 0, and a spell failure chance of 0%. Wizards and sorcerers can now wear armor.

    The Medium armor selection is in my estimation better than the selection in the core rulebook.

    - Classes
    - The ninja is better than the rogue. It does the same stuff, can take rogue tricks, and gets spells (running on any liquid, etherealness) as spell like abilities. It's capstone ability is says this:

    "She can, as a standard action, cast greater invisibility on herself. While invisible in this way, she cannot be detected by any means, and not even invisibility purge, see invisibility, and true seeing can reveal her"

    - The Samurai's capstone ability should just be renamed "lolololol - I challenge the wizard, and the barbarian, ranger, rogue, and fighter can't kill me now"

    Archetypes
    - From the Tower Shield Specialist
    "At 3rd level, a tower shield specialist gains armor training as normal, but while he employs a tower shield, the armor penalty is reduced by 3 and the maximum Dexterity bonus allowed by his armor increases by 2. The benefit increases every four levels thereafter as per standard armor training; if the tower shield specialist is not employing a tower shield, the benefits to armor training revert to the normal bonuses. "

    The problem here is the lack of a change in the maximum dex bonus provided by armor training (which means that it caps out a couple levels early). It's also vague in how it increases like armor training. The same amount or just the same set of levels. I would say that it's frustratingly vague.

    Also, it increase the max dex bonus of the armor, and not the shield, but that's semantics.

    - The Merciful Healer : Gimpzilla

    - From the Crusader Cleric Archetype:
    "A crusader gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of six at 20th level)."

    I have no idea how you could get 6 feats with this.


    - Gendarme: Give up teamwork feats for combat feats and get a better capstone ability in place of the old one. That's it. No downside other than loosing teamwork feats (which are only helpful if another fighter takes them, which they won't)

    - The Titan Mauler does not work as it is written because of the way damage scales for over-sized weapons and the inability to use a Large greatsword as a non-large sized character.

    - Spell Sunder: Barbarians can punch spells out of existence
    Last edited by Squirrel_Dude; 2012-09-17 at 11:56 PM.