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Thread: Adventures in Sigil - IC - Part III [4E]

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    Barbarian in the Playground
     
    Haberdashery's Avatar

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    The Shepherd
    AC
    32, Fortitude 27, Reflex 30, Will 35
    HP 52/103; Surges 2/7

    Buffs
    Spoiler
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    If you're within 5 squares of John Barleycorn, you gain a +2 power bonus to all defenses (currently Asheroth, Lucan, Pavick, and Thrull).

    If you're in L15, M15, N15, L14, M14, N14, L13, M13, or N13 (NOBODY!), you gain cover, and at the start of your turn, Shep can slide you 3 squares whenever you like.

    If you're in a burst 3 surrounding R16 (Aramil), you can shift 4 squares as a move action, and ignore difficult terrain during the shift.


    Ah. That had almost felt rather pleasant.

    It had felt, to the Shepherd, that just before the blow had struck, he had seemingly departed his very body. He watched the mace connect with his jaw as an observer, some few feet away, staring intently. The heavy Baatorian green steel thing cracked across the Shepherd's face, and along the jaw, a fissure cracked its way in the rough stone almost all the way to the nearest ear; he watched it form, eventhough there was no earthly way for him to have seen it etch itself into his face. And then the new vision blurred, and his perspective shifted, and only pain awaited him.

    The Shepherd stumbled back, ripped from his false consciousness by the half-orc's mighty bellow. And the great rock of a man paused, feeling his body attempt to fail him, urging him to the ground so that he might sleep--only a short rest, just for a moment. It wouldn't take long at all...

    A single snow flake landed gently on the tip of his nose. The Shepherd looked down the bridge of the stony ridge, and there it sat, glowing faintly like a wintery firefly. Another fell beside it, and one atop his hooded head. The Shepherd looked up, and the snow began to fall about him in utter silence--a silence that drowned out the roar of the crowd and the shriek of the pained and the dying. In that moment, in that little bubble of time, the Shepherd could only stare above him, watching the snow.

    He snapped his jaw back into place with a sickening crack, and chewed it straight violently. Shaking his great head, the Shepherd rolled his shoulders, and snorted a fiery snort. This was no time to prove the Baba Yaga right.

    Spoiler
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    I'm not dead!

    Minor Action: Healing Spirit. Shep spends a healing surge + 6, and either Lucan or Pavick can regain (4d8)[16] hit points. Also, Lucan and Pavick both gain 6 temporary hit points.

    Move: To K6, avoiding going adjacent to the rot grubs, and moving through Lucan and Pavick's spaces to get there--Shep's speed is 8. John Barleycorn will go to S9.

    Standard Action: Claws of the Eagle. Asheroth can make a basic attack against a creature of his choice, and if he hits, the target grants combat advantage until the end of Shep's next turn.

    Saving Throw: (1d20+2)[16]
    Last edited by Haberdashery; 2012-09-20 at 11:12 AM.