Originally Posted by
polity4life
I'm at level 15 with my gunzerker and, although I'm having a fun time, I noticed a far steeper difficulty curve relative to the first game. Maybe it's that Salvador is entirely weapon dependent, maybe I had more rust than I thought, or maybe the game is objectively harder, but until I started landing some nice E-weapons and purples, I was dying with regularity. While that is only mildly annoying, what made dying so frequently frustrating was the fact that some enemy models and munitions fired don't mesh well.
For example, I had found two nice Jakobs assault rifles: one that shoots grenades that bounce once then explode and another that just fired explosive bullets. You can shoot directly at a target where the bounce is negated and the damage is just dealt for every mob type save for those that use the Nomad model. The bullets of either gun would bounce through or simply pass through the model without causing damage, regardless of shooting from the hip or down the sights. Whenever I tried any other gun I had no problems but my best guns were assault rifles, which brought me to frustration.
Thankfully I found better guns, which include a purple Jakobs assault rifle (the bouncy grenade one) mentioned above only it pumps out 175 per hit. And I found an obscenely powerful E-weapon SMG that mulches those mobs.