Originally Posted by
polity4life
Borderlands, at least the first, was predicated on shooting on the move almost all of the time. For almost all characters and builds, you were strafing or kiting everything. Rarely was it effective or desirable to stay in one place for too long. In Borderlands 2 that doesn't seem to be the case. The landscape has a lot of stuff in it: rocks, boxes, random junk, etc. It adds some flavor and gives you some cover when needed. The issue is that Borderlands isn't a cover shooter. There is no developed mechanic to accommodate combat while in a static position. The player is still supposed to keep moving and that is by design, from the enemies to the skill trees. For example, when a Badass melee monster is charging me, I'm not supposed to stay behind the crate and fire from cover. I'm supposed to shoot, move out of his way, and keep shooting as I avoid his attacks.