2012-09-20, 06:18 PM (ISO 8601)
Re: Balancing Magic and Technology in a Setting
I like having both, but with neither really dominant and both needing each other.
Originally Posted by TheWombatOfDoom
You need technology to make use of magic. Magic can do a lot of stuff, but it's not every good at doing everything. You can make a flying cargo ship and zip around and make all sorts of trade deals. But to do that you'd need a ship, and a ship is technology. You can enchant armor for protection, but you'd need armor first and armor is technology.
You need magic to make use of technology. Technology can do a lot of stuff, but it's not good at everything. You can have an advanced technological foundry, but you still need a way to make a lot of fire and heat and magic can do this easily. Any workshop can make great use of animated objects.
But both have drawbacks too:
Technology is long and hard to learn. Plus it often takes great labor and amounts of people. And you need materials to make the technology.
Magic is mysterious. Anything can happen with a magic effect, quite at random.