Quote Originally Posted by Nu View Post
My response to Mearls' article is basically what certain people are saying in the comments: if you want a "simple, easy, scalable mechanic that tackles these issues" in regards to healing, hit dice, and death, why not use a mechanic that is all of those things: healing surges?
That depends on which issues you're talking about, but in general there's no reason to use two systems for health (HP and surges) where one will suffice.