Quote Originally Posted by tyckspoon View Post
Exactly the same way it runs on Windows-native machines. Bootcamp is basically just a bootloader/manager tool- it's used to help manage the system when you have more than one OS choice. It's not OSX running a virtual Windows or trying to run all of Windows as a subsystem of OSX, both of which can involve significant performance hits; it's just loading straight into Windows.
And if it was a simple program, I wouldn't worry. But I'm not sure how well e.g. Mac graphics cards play with Windows-only code. They will be optimised to run OpenGL, not DirectX. Same with a half-dozen other subsystems that may be able to interpret windows instructions, but may lack the edge to make a high-performance game work smoothly.

On the other hand, I stopped paying attention to those things years ago. For all I know, those issues are irrelevant now. Thus why I'm not sure - and why I'm glad SamBurke can test the demo before shelling out $60 on the game.

GW