I'll let him know.
And business end? Yikes. That's frightening.
I'm seeing a skeleton in that Dirty Harry scene, something about "welcome to hel(vetica)!"
I have a lot of experience, but most of it is "this is not conducive to me having fun". Soul caliber I my limit for complexity of controls. Games like the tellin set, where you've got a button which is utterly useless except for certain situations where it's really snazzy is dumb. Etc.And that is about the level I am at fighting games - and even in the umpteen years since I started playing games that require controllers and keyboard controls, I still suck at it. The only fighting games I even attempt to play are Naruto Ultimate Ninja 3 to 5, becaue they were Naruto (and the last one was a massive let-down, because they didn't have the US voice-actors... Which of course renders all the in-fight dialogue and comments, not only totally meaningless but (at the time, before I've gotten a bit more used to thanks to Rock Lee's Spring Time of Youth1) and alien to the characters I'm used to. I played it for an hour or so, and then never touched it again. (I suspect it has something to do with the fact they didn't bother to do a US release for that game. Which is a shame since generally people said it was mechanically better than UN3/4.)
Don't really enjoy 'em all that much, really, (the UN games have a single played story-mode, which was what I played 'em for.) I may have a quick gander at Fighting is Magic when it's released, but mostly out of curiousity.
From a recent binge, I wouldn't say their math is bad, but they are okay with allowing some different mechanical systems in the same book. The biggest issue is one thanqol has exposed; fighting styles. One isn't a problem, and you coul leave it at boxing, Kung fu and florentine weapons. Once you get a guy who's packing boxing, Eskrima, muay Thai, qinna and military combatives, you've got something else going on. Four shots a turn which can each stagger the target while reducing his speed, inflicting lethal damage and capable of skipping the grapple and going straight to a pin. These are really focused for a changeling, say; it makes it so using contracts is barely worthwhile when you can just grapple stuff. For a werewolf, it's actually the point of the game. For a Mage, it shouldn't be an issue. Awareness of the differences helps keep things straight.
Me too, nowadays. I've finally mellowed~I have a taste for hyperbole. While I'd want to, it's very unlikely I'd ACTUALLY hit anyone...
They adjusted it recently, so the final growth spurt is now worth 2,000 on its own. Really makes it more worthwhile.I think I did some quick maths. I think they make even.
The show (and the magazine it comes from) are more tedious than not.
Niiiiice.
Welcome, brother...Off-pony note: It's now become easier and swifter for me to just type the tags and brackets in my posts as opposed to jumping over to the trackpad to click on the icons. Cool.
... And sister. Welcome.
happy birthday, friend phantom!
*hugs*