Quote Originally Posted by tuggyne View Post
That's a matter of preference, I believe; I don't know of any solid line of reasoning why one or the other style is always strictly superior.
I can think of a good one: Choices in play happen all the time; Choices in character creation happen relatively rarely. For that reason you get a lot more "mileage" out of effort put into designing good in-play choices than effort put into creation choices. This is not to say that character creation doesn't matter, I just don't think it should be the focus.