Can you confirm that with double pockets, you can carry both medkits and a stunner? When I have tried (usually by giving them grenades), the second object is unusable - the extra space can only carry items that give a bonus (scope, extra armor), not usable objects.
Yes. You can tell because even if you only move once, the orange "max distance" is a regular move. The next turn, the orange becomes blue.
Grey Wolf