Originally Posted by
endoperez
Again, limited amounts of money. No one sets out to make a bad game, any more than a car company sets out to make a bad car. Motivation and management might make it a chore to work on it, and working on a PSP conversion of a license game might not have the people being very enthusiastic about it, but no company would ever set out to make a bad game.
I don't know why the developers here made what they made, and I don't know if Of Orcs and Men is a good game or not, but the art budget isn't really the most important thing in a game.
I mean, if this was a sequel, no one would complain if assets were reused. Why should only companies who already made one successful game - that is, successful enough to get a sequel - be allowed to cut costs?