Furude Setsuna
With a faint smile, Setsuna flickers her gaze over at Sera. "H- hai. I will do so."
She folds her hands together, and suddenly pulls them about a foot apart. A small tetrahedron of shadowy grey slowly spins between her hands, and a splash of shadows strikes the ground. A single figure slowly emerges from the ground. It is easily identifiable as a bralani, although it lacks it's normal colors, these being replaced by a motif of grey and blue.
Celestial
Spoiler
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"Welcome back, Kamikaze. Would you take down that door for us? Standard tactics, if you will.
It nods with a determined look. First, it tries to just open the door manually. Failing that, it will transform into a whirlwind and strike the door with its whirlwind blast. At this point Hakkera will also join in with his light rays.
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Major shadow Summon Monster VII (8th).
(1d3)[1] bralanis.
Can't edit in rolls, so these will be rolled in the OOC thread. Damage from the bralani is 3d6 untyped. Damage from Hakkera is 2x 2d6+2. Both of these are per round.
Wording Legend:
"Shadow" indicates that I'm using my shadow illusion class feature.
"Major" indicates that I'm using major image as the base spell.
"8th" indicates the (heightened) spell slot used.
Conditions/Effects:Spoiler
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Spells:
Aid (entire party): 21 min
Arcane Sight: Permanent
Blur: 18 hrs
Energy Immunity (fire, cold): 24 hrs
Freedom of Movement: 3 hrs
Imbue Familiar with Spell Ability (dimensional anchor, dispel magic, glitterdust, solid fog): 18 hrs
Mage Armor: 18 hrs
Mind Blank: 24 hrs
(Mirror Image, Greater): 18 min
Moment of Prescience: 18 hrs
See Invisibility: Permanent
Superior Resistance: 24 hrs
Major shadow Summon Monster VII (8th): 36 rounds
HP: 129/129
Spells per day: 12 (17) 14 (15) 13 (14) 13 (12) 7 (0)
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Invisible.
Breathe in any environment, ignore harmful vapours/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
Immune: blinded, confusion, dazzled, exhaustion, fatigue, fear, grappling, mind-affecting, movement penalties, stunning.