Quote Originally Posted by Talesin View Post
That might be an interesting mod to Civ, though I don't know how the game coding works. Whether you could have 2 people control a city or not. And whether its actually a bit too simple because there's not a huge amount to do within a city, changing unit production, tile usage etc.
Well.. look at it this way.

1st Stage: Tribal spread. You controlling one city at the time. You can still send settles around to create new city, and maybe electing to switch command to a new city once in a while.

Creating new city promotes trade. You can also potentially war with some of them and sack them for easy $$$.

Each cities develop their own personnalities and quirks based on their geographical locations, militarism, etc... But all of them are defined by the same culture. Ex: Athen was a trading naval city, while Sparta was more of a land-based slaver warrior culture.

Cities that are established near another culture's city may start trading with them, and might be influenced by said culture in their development. Again, war is possible.

2nd stage: Hegemon-creation.

This is where relations between cities become more institutionnalized. Cities might start to be forcefully put in alliances, either through diplomacy or military conquest. Note: Conquered cities are either razed or become the equivalent of a Puppet-State. You still cannot directly control many cities.

Heavy limitations are put while trying to puppet cities of a different culture than yours. Might simply sack them, or try to Hellenize them (convert them to your culture). Cities that are bordering two cultures are... delicate. Might be the subject of war between Hegemons-wannabe.

The point is the buildup of alliances within a single culture. Athen vs Spartha, and see who will forever shape your culture's destiny.

3rd Stage: Nations-building

Hmm.. am a bit at loss, and out of time. Might finish this when I have a better idea of how things could work out...

See ya!