Quote Originally Posted by 1337 b4k4 View Post
Well, there are only two types of people who matter: existing D&D customers, and people who would be D&D customers except for some flaw they find with existing D&D products (including finding the game inaccessible).

The play test best addresses the first type of people.
That depends. Are there a lot of Pathfinder fans participating in the playtest? Because that is a major part of the target audience.

Quote Originally Posted by 1337 b4k4 View Post
But it's true. We're what? 6 months into what they said would be at a minimum a 2 year design process?
We're at the point where most of the mechanics are locked in (or being locked in), and what is left is generating a couple hundred spells/maneuvers/powers/monsters/feats. Because that's the part that takes time; writing a basic resolution framework can be done in a few days by any competent designer.

That means that, for example, if you don't like expertise dice or vancian casting, well tough luck: they're here to stay, that ship has sailed.