Oh, hey. Does anyone have alternate rules for Disquiet? They're at the whim of very fickle dice right now, and it's hard to run a game when Toxxie walks into a convenience store and accidentally rolls a blazing success on his "creepy dude" superpowers.

I was thinking of making so it's linked to Azoth expenditure in front of NPCs and linked to their resistance trait somehow, bu I don't know how to implement the rising curve properly.