Quote Originally Posted by Hanuman View Post
Isn't there already a cap on number of natural attacks in 3.5?

Also, why not allow the higher number of natural attacks but make them exponentially unlikely to hit?
Nope, only the fact that natural attacks are normally hard to get, not given out like candy. Some 'brew breaks that by making natural attacks easy, but the class itself imposes a cap (take ozodrin as an example).The evolutionist should probably follow a similar example (though it's already limited by amount of body parts and the fact the not-body dependent ones have limits, so for a standard race their is a limit).

That's how it already works, unless you take a couple feats to alleviate it (which, let's be honest, anyone going for this many natural attacks is going to take at least those two, maybe a couple add-ons).