Quote Originally Posted by ShadowFireLance View Post
C.816

Well...I am playing at high levels, Level 8 Vestige Please, And no "Epic Spells" If ya dont mind.
H 816
So because I'm a terrible person, I never got around to this until just now. Here you go:

Saichani, the Battletitan's Cry

Level: 8th
Binding DC: 33
Special Requirement: Calling Saichani requires a polished tooth, taken from a dinosaur when it was still alive, which you hold in your mouth while you perform the ritual. This is consumed until you end your pact with Saichani, at which point it appears again in your mouth.

Manifestation: Two yellowed eyes appear on Saichani's seal. All who are aware of the ritual as the binder performs it hear a deafening roar followed by the heavy breathing and grinding of metal as Saichani hears the binder out.

Sign: You growl when breathing or speaking and all of your teeth sharpen. When you end your pact to Saichani, your teeth revert to normal, but if aren't missing a tooth already, one falls out.

Influence: The Battletitan's Cry is never quiet. Unless you are whispering, you speak at maximum volume. Whenever you feel threatened, you try to close the distance between you and the threatening object. This could involve moving within a politically incorrect distance of a noble or down a relatively innocuous dungeon hallway, but would not cause you to walk into undue harm, such as over a pit of boiling lava or a deep chasm if you knew such things were there.

Granted Abilities: Saichani's vestige is unique in that it provides different benefits depending on how the binder uses it. When you host Saichani, you may choose the vestige to be Vicious or Stalwart, and may switch between these forms as a swift or move action.

  • Thundering Presence: All those on the battlefield notice you, one way or another. Those looking at you when you use one of these abilities see the silhouette of a battletitan behind you. Vicious: When your pact is Vicious, your are treated as if affected by the freedom of movement spell on any turn you declare a charge. Stalwart: When your pact is Stalwart, you may roar as a standard action. All creatures you specifically designate within long range that fail a Will save are immobilized for 2 rounds. This is a [Fear] effect. Once you have used this ability, you lose all benefits of Thundering Presence for 5 rounds..
  • Visage of the Battletitan: You can undergo a physical change, turning you into a fearsome predator or an indomitable defender. You may choose to suppress this any time you suppress your sign, but otherwise it is always on. Vicious: When your pact is Vicious, you increase in size by 1 category, up to Huge, and gain a +4 Strength and +2 Constitution bonus regardless of whether you changed size. You also gain a bite attack that deals 1d8 damage for a medium creature and 2 claw attacks that deal 1d6 damage for a medium creature. Stalwart: When your pact is Stalwart, you become immune to fear, and ignore enemy immunity to any [Fear] effects you use. You may also target all creatures line 15 ft. wide and 5' long per effective binder level as a standard action and make an overrun attempt against them without moving, as though you were a Huge creature with 26 Strength and the Improved Overrun feat (+20 bonus to overrun). If you perform this as a full-round action, you may designate allies not to be affected by this ability, and you gain an extra +8 bonus to the attempt. Once you use this ability, you cannot use it again for 5 rounds.
  • Twice Armor Clad: You are beyond tough. Your speed is not reduced and you suffer no armor check penalty or arcane spell failure, regardless of your armor. Vicious: When your pact is Vicious, you also gain DR overcome by adamantine equal to one third of your armor bonus (rounded down). Stalwart: You gain a +3 bonus to saves. You can spend a swift or immediate action to refresh all binder abilities with a cooldown time, but you lose the bonus to saves and cannot use this ability again for 5 rounds.
  • Speak with Animals: You can speak with any animal or magical beast as though by using speak with animals, regardless if Vicious or Stalwart. You may make Handle Animal checks untrained and gain a +16 bonus to train, teach, or rear an animal. This is an extraordinary ability when bound to Saichani and is always on.


Hmmmm I may have gotten a little off the goal, there. You can overrun people and you get big and claw dudes, but there's a lot of binder ability support in there. The idea is to support two separate schticks without encouraging you to switch between one and the other in the middle of combat. The most effective way to combine these is to roar, refresh your abilities, and then get into combat, but it wastes a whole turn of attacking.

For re-fluffing purposes, the battletitan can be reflavored as a giant triceratops/ankylosaurus or something: The 1d8 damage can be a tail slam or a gore, while the 1d6 attacks can also be slam attacks. If the DM feels this is too good, I can remove the Stalwart pact abilities and change the speak with animals to only apply to animals (or even just dinosaurs).