My build on all three of those is ignore one power (Shockwave, Lash, and Phase Disruptor respectively) and max out everything else. And I'll always take making weapons lighter over making them stronger, especially on a Vanguard. And as I said, I am using more than one gun - the Eviscerator and the Phalanx. The former as their main weapon, the latter for when an objective wave forces them to sit in one spot and shoot things from outside of shotgun range.
Because that was one of the main defining traits of the class. Again, at this point I've just accepted that the multiplayer developers have just abandoned the class system wholesale, as quite a few of the characters no longer resemble their class' supposed concept at all. I'm just saying they didn't have to do that - especially not to make a Turian Vanguard.
I haven't liked the Piranha when I've tried it, personally. Even with the smart choke, its shots have way to large of a spread for me. I never feel like I'm hitting much of anything, and I haven't noticed the insane damage output they're supposed to have.
I hope we never find out, as I can only imagine they'd be horrifying.
Yeah, that becomes a big problem with that map - somehow, a lot of players never seem to figure out that they should stay up on top of those ramps. Especially on silver, but I've run into a few on gold too. Which definitely causes headaches for those smart enough to do so if they get themselves killed and leave you needing to decide whether to risk your life reviving them or try to finish things solo...
Well, that individual goal is possibly the easiest to date - no need to even go out of your way picking any specific class this time. Allied goal, probably perfectly doable, though it really depends on how many people are still playing the multiplayer at this point.
Zevox