Il'Tara staggered under the fury of the flames, the intensity of them surprising her. Gritting her teeth, she took some of the heat into herself and turned it back, releasing a backwash of fire in the direction of the group following them. It was only then that she realised just how badly she'd been hurt. Limping, she tried to get behind one of the creatures occupying the room alongside her.

Quint arrived in the Thane and turned to face his pursuer's. He wasn't going to be able to run here. On the plus side, only three had followed him. He looked at them with a grin on his face as he heard their ultimatum. He held his arms out at his side, palms open, and walked backwards a short distance.

"Oh you pitiable fools, do you truly believe you can trap me in my own abode? A Necromancer is never without allies! Éirigh cinn marbh!"

At Quint's command, a ghostly whisper filled the air and transluscent wraiths rose from the ground, standing in unison between him and his aggressor's. The wraiths hissed and murmured as they raised half-real weapons.

Spoiler
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Il'Tara will cast Burning Hands on the group that pursued her, catching as many as possible in the effect (assuming they're close enough) before backing away as far as she can, putting creatures between her and the group if possible.

Burning Hands Damage - (5D4)[14]
DC 11 Reflex save for half damage

Quint will back away 30 ft. from the group before casting Minor Image to make 8 Wraiths appear to emerge from the floor between him and his pursuers. The Wraiths will not do anything more than raise their weapons at this point. If any magic is cast at them, he will make the targetted "Wraith" react by staggering backwards and raising it's arms slightly to fend off the magic. He will not make them react to weapons.

DC 17 Will save to disbelieve the Wraiths if they are interacted with.