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Since Mira and Ilvaria are moving at speed but not running, if you use this turn's move as well, you end up in the landing area on the third floor, where Hexor usually stands guard. This is mostly for convenience sake you'll see why momentarily.


The soldiers curse as the illusionary wraiths rise up out of the floor between them and Quint. The cleric with them holds up his holy symbol, and another wave of positive energy envelops the area - but while the phantom undead are made to recoil slightly, they aren't destroyed, and the attackers seem taken in.

"Inquisitor! Wraiths to our rear - we're being surrounded!"

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The channeling from the cleric, however, does hit the other two incoming wraith spawn, not that they know that.
Spawn 3 - 29/47
Spawn 4 - 38/47


"Then we have but one choice! Soldiers, with me, we need to mount a break through! Miss DeMarco, clear us a path! For the glory of Mitra - Charge!" Harkon bellows orders, his raiding party reforming around him with well-drilled precision. The trio of attackers that were harassing Quint break off, falling back to rejoin their commander. Brother Vyte, human cleric, takes up the rearguard, joining the Dwarven cleric Posca to form a holy bulwark against what they believe is a serious undead force coming from the Fane of Vetra-Kali.

Treya DeMarco, the woman in red silk, makes a complicated gesture and flings a small glowing pearl down the corridor towards the actual undead. An instant later, it explodes into a howling firestorm, blasting apart the skeletal hydra and both reanimated Tatzlywyrms and heavily damaging the Moon Dogs.

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Treya, who as you can probably guess is a sorceress, is throwing a Fireball into the skeletons. The damage obliterates the damaged Hydra and Tatzlywyrms outright.
Moon Dog 1 - now on 19/58 HP
Moon Dog 2 - now on 23/58 HP.
Il'Tara, Buddy and Van are all caught in the blast, though only one of those was deliberately targeted. They need to make reflex saves against a DC of 19, or they take 24 points of damage. It is fire damage for the purposes of any resistance, and Evasion will naturally save Il'Tara entirely.


Not complete, splitting up into multiple posts to help my organisation.