Originally Posted by
Morph Bark
The amount of bonded allies and the changes in saves seem like quite a handful to keep track of, especially when multiclassing. @_@
Actually, the bonded allies plus the summoning prettymuch give it the Truenamer capstone right at level 2. That makes the class an incredible dip, as afterwards they could just take levels in classes with abilities of much higher power and still retain that capstone-like ability. It's pretty huge, so before I go on, I'd like to know if there are much more of such abilities in there? Particularly with huge range.