Okay, so in case you didn't care to sit through three and a half hours of me rambling, ranting and otherwise looking confused and annoyed, here are some highlights from the first part of my turn.
I spend the first 40 minutes or so working out who does what, what goes where, where ANYTHING is, designations, workshop orders, and all that jazz. My plans for a WEAPON are slightly ruined by the lack of an aquifer. I had been thinking we had one on this map, but that was last fortress.
My immediate plan is to get a mine-cart system from the quarry to the roof to expedite construction. If I have spare stone and time, I will start on PROJECT FLOODER. After many trials and tribulations and a couple cave-ins, I get the track working. NOTE TO FUTURE OVERSEERS: This is set only to move blocks from the quarry-side stockpiles to the roof. It should do so without oversight required, but with dorfs, you never know.
Migrants arrive in 3 separate waves over the course of the spring and summer, only the first of which is without ambush.
Elven merchants die to ambush, and I put our marksdorfs on the roof to take potshots at the goblins. The enemy's lack of ranged combatants allows us to drive them off, but I am loath to open the gates for fear of more ambushes lurking undiscovered.
Human merchants had just arrived when I decided to save the game and go to bed. I now take up this task again.
edit: annnnnnnnd CRASHED. This is one of the few times I have ever seen dwarf fortress crash on me, and it irks me greatly. I thought we were doing pretty well all things considered, and was almost done my turn. I have some RL stuff to take care of in the next few hours, so I probably won't start back up again for a bit. Much apologies.
If you care, you can find what was my turn at http://www.twitch.tv/iyaerp/b/348854605