View Single Post

Thread: Final Fantasy d6 (Complete System)

  1. - Top - End - #959
    Bugbear in the Playground
     
    Story Time's Avatar

    Join Date
    Jun 2011

    Default Re: Final Fantasy d6 (Complete System)

    ...as a generally functioning field answer, "The system is not designed for Player Class Versus Player Class style conflict." It can be used that way, but that isn't its main function. The classes, taken singularly, are not perfectly balanced with other classes. Groups could be balanced better against other groups, but this requires more attention to detail from the players and GameMaster.

    The sense of urgency in conflict will also change according to general Level of the Party. One little Level can really matter for classes like Entertainer, Black Mage, White Mage, Dark Knight, and Paladin. Little details like Items begin to become significant as well as how much Destiny is reserved by each character and how it is used.

    As for Final Fantasy Tactics itself...it might be difficult to simulate exactly what you are looking for. I suppose that you can try and decide for your-self, but because the system comes with a Bestiary Section and information on how to build obstacles for a Party to conquer, I'll have to say, "No, the main thrust of the system is not Player Class Versus Player Class conflict."

    ...having said all of that, please reference page two hundred four-teen in the manual.
    Last edited by Story Time; 2012-12-19 at 02:49 PM. Reason: Grammar