@factotum: Fortunately with FT, you had direct control and actions occur NOW, rather than after you've given them all. So you could focus fire on the guy with the RPG rather than getting blown up as they all shoot at the pistol user.

@Warty: I'm not getting into the fallout universe issue again.

I would agree about the active skills thing, except that in FT the only skills you really needed to use were lockpicking, first aid, doctor, and traps. And sneak, but sneak and traps are on 1, and 4 respectively and the other three have items that are required for use, so you've got to click on them in your item slots instead of the menu.

I do agree about the dice roll mechanic, but given the nature of the game, and the amount of jury-rigging they must have had to do the engine, I'm willing to forgive them that. I would love to see a sequel with actual bullet physics.