Thank you for all of the feedback thus far!

@Alejandro: The books that I currently have available are the Saga core book, Starships of the Galaxy, Threats of the Galaxy, and the Knights of the Old Republic Campaign Guide. Since I want to play a Rebellion-era game, I am looking into getting the Rebellion Era Campaign Guide. As time goes on I will acquire more as needed; advice from the Playground on book selection is of course always welcomed.

Regarding classes, thus far my group members have expressed general interests but haven't started mechanical builds yet (we're finishing up a 3.5 campaign before starting the Saga game). Of the concepts I know certain people want to be: a Mandalorian Bounty Hunter, a Togruta Smuggler/Rebel Blockade Runner, a Togruta Jedi (brother of the smuggler), a Bothan Heavy Weapons Specialist/Rebel Commando, and a Kel Dor medic/scientist. We have one other player who may or may not join, so no info about her character yet.

Regarding Skill Focus: Use the Force, I saw that common fix on various threads. I was planning on using the idea that IdleMuse mentioned, scaling the skill bonus at 1/2 character level maxing out at +5 at level 10.


@IdleMuse: Indeed, I am definitely trying to break myself out of D&D mentality when it comes to various combat rules. I've played plenty of non-d20 games so it isn't quite as hard, although I will admit I find myself reflexively thinking back to old SW d20 rules occasionally as I read through the material. I think the hardest thing for the first few sessions will be breaking my group out of d20/3.5 combat habits; I'll definitely need to nudge them gently into it so as not to overwhelm them with new rules.

Regarding multiclassing, I don't think that will be a problem. I currently run a mid-optimized 3.5 group so multiclassing has always been a fairly common occurrence.

Again, thanks for the feedback so far guys! =D