War of the Staches: Turns 0 through 18
"My mustache is ever so mighty, wouldn't you agree, Jeeves?"
"It looks like a you drew it on with a marker"
"What was that?"
"I said, it is a true mark of nobility, Sire."
"Very well, very well."
"Have you considered that it might become even mightier, were you to found a city dedicated to its growth?"
"What a fine idea! Let us do that at once!"
And so the Upper Lip Empire founded the city of Bathroom Mirror.
When I moved the Scout, I saw I had pig to the North, so I sacrificed a turn to move the Settler. The Dye tile will make a nice cottage, when we learn pottery.
Not much happened. We got gold from one tribal village, and a second Scout from another. I named a few landmarks.
Then...
"Look at that, Jeeves! He thinks that childish attempt at facial hair is a mustache to be proud of!"
"It is certainly quite stylish, Sire."
"What did you say?"
"I said, he could learn a lot from you about style, Sire."
"Yes. He could indeed. Ask for directions to his place. I'll soon sort him out."
And behold.
"Holy shaving soap! Doesn't he realize we need elbow room?"
"Apparently not."
"Ask him nicely if he would move elsewhere. There's a good chap."
"I'll get right on it, Sire."
Spoiler
Show
Logging by BUG Mod 4.4 [Build 2220] (BtS 3.13-3.19)
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Turn 0/500 (4000 BC) [14-Jan-2013 15:09:59]
0% Gold: 0 per turn, 0 in the bank
Turn 1/500 (3960 BC) [14-Jan-2013 15:10:01]
Tribal village results: a little gold
Berlin founded
Bathroom Mirror begins: Worker (15 turns)
Research begun: Animal Husbandry (13 Turns)
100% Research: 9 per turn
0% Gold: 0 per turn, 48 in the bank
Turn 2/500 (3920 BC) [14-Jan-2013 15:14:52]
100% Research: 9 per turn
0% Gold: 0 per turn, 48 in the bank
Turn 3/500 (3880 BC) [14-Jan-2013 15:15:11]
100% Research: 9 per turn
0% Gold: 0 per turn, 48 in the bank
Turn 4/500 (3840 BC) [14-Jan-2013 15:15:55]
100% Research: 9 per turn
0% Gold: 0 per turn, 48 in the bank
Turn 5/500 (3800 BC) [14-Jan-2013 15:16:17]
100% Research: 9 per turn
0% Gold: 0 per turn, 48 in the bank
After End Turn:
Bathroom Mirror's borders expand
Turn 6/500 (3760 BC) [14-Jan-2013 15:16:47]
100% Research: 9 per turn
0% Gold: 0 per turn, 48 in the bank
Turn 7/500 (3720 BC) [14-Jan-2013 15:18:33]
Turn 7/500 (3720 BC) [14-Jan-2013 15:17:16]
Player Comment Geez, this sea really is starving.
100% Research: 9 per turn
0% Gold: 0 per turn, 48 in the bank
After End Turn:
Other Player Actions:
Buddhism founded in a distant land
Turn 8/500 (3680 BC) [14-Jan-2013 15:18:48]
Player Comment Gah! I just saw the tribal village near Bathroom Mirror! I hope we get there first.
100% Research: 9 per turn
0% Gold: 0 per turn, 48 in the bank
Turn 9/500 (3640 BC) [14-Jan-2013 15:19:59]
100% Research: 9 per turn
0% Gold: 0 per turn, 48 in the bank
Turn 10/500 (3600 BC) [14-Jan-2013 15:20:56]
100% Research: 9 per turn
0% Gold: 0 per turn, 48 in the bank
After End Turn:
Other Player Actions:
While defending in the wild near Bathroom Mirror, Scout 1 (Berlin) (1.00/1) defeats Barbarian Wolf (Prob Victory: 99.9%)
Turn 11/500 (3560 BC) [14-Jan-2013 15:21:21]
Player Comment Our brave scout has earned a name for himself!
100% Research: 9 per turn
0% Gold: 0 per turn, 48 in the bank
Turn 12/500 (3520 BC) [14-Jan-2013 15:22:37]
100% Research: 9 per turn
0% Gold: 0 per turn, 48 in the bank
After End Turn:
Bathroom Mirror finishes: Worker
Turn 13/500 (3480 BC) [14-Jan-2013 15:22:53]
Bathroom Mirror begins: Warrior (15 turns)
100% Research: 10 per turn
0% Gold: 0 per turn, 48 in the bank
After End Turn:
Tech research finished: Animal Husbandry
Other Player Actions:
While defending in the wild near Bathroom Mirror, Wolfslayer (0.64/1) defeats Barbarian Panther (Prob Victory: 73.8%)
Turn 14/500 (3440 BC) [14-Jan-2013 15:23:52]
Research begun: The Wheel (8 Turns)
Wolfslayer (Scout) promoted: Woodsman I
Tribal village results: scout
100% Research: 10 per turn
0% Gold: 0 per turn, 48 in the bank
Turn 15/500 (3400 BC) [14-Jan-2013 15:25:17]
100% Research: 10 per turn
0% Gold: 0 per turn, 48 in the bank
After End Turn:
Other Player Actions:
Hinduism founded in a distant land
Turn 16/500 (3360 BC) [14-Jan-2013 15:25:41]
100% Research: 10 per turn
0% Gold: 0 per turn, 48 in the bank
Turn 17/500 (3320 BC) [14-Jan-2013 15:26:04]
100% Research: 10 per turn
0% Gold: 0 per turn, 48 in the bank
After End Turn:
Other Player Actions:
Player contact made: Tokugawa of Japan
Turn 18/500 (3280 BC) [14-Jan-2013 15:26:48]
A Pasture was built near Bathroom Mirror
100% Research: 9 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 48 in the bank
Dammit! Of all the people to start as your next door neighbour, Toku is... well, he's not Monty at least. But we aren't exactly going to be able to take him out in an axe-rush. We can try and settler rush to choke him out until catapults become available. Or we can roll a new start.
Thoughts?
http://www.sendspace.com/file/v8w5qp