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    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef grunt a little when the ogre strike her twice but her magic was still protecting her and she could deal with it. She continue focusing on the ogre.

    OOC:
    Full-round action: Full attack the ogre

    Unarmed Strike:
    Attack: (1d20+19)[25] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 twf, +3 IC)
    Dmg: (1d4+14)[17] (+9 Str, +1 ench, +1 prayer, +3 IC)
    +(1d6)[1] Thornskin

    TWF Unarmed Strike:
    Attack: (1d20+19)[34] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 twf, +3 IC)
    Dmg: (1d4+14)[18] (+9 Str, +1 ench, +1 prayer, +3 IC)
    +(1d6)[1] Thornskin

    Haste Unarmed strike:
    Attack: (1d20+19)[31] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 twf, +3 IC)
    Dmg: (1d4+14)[16] (+9 Str, +1 ench, +1 prayer, +3 IC)
    +(1d6)[2] Thornskin

    Itterative Unarmed strike:
    Attack: (1d20+14)[26] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 twf, +3 IC, -5 itterative)
    Dmg: (1d4+14)[17] (+9 Str, +1 ench, +1 prayer, +3 IC)
    +(1d6)[6] Thornskin

    Claw1:
    Attack: (1d20+19)[36] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 secondary, +3 IC)
    Dmg: (2d6+12)[17] (+2 (1/4hd), +4 1/2Str, +1 ench, +1 ES, +1 prayer, +3 IC)

    Claw2:
    Attack: (1d20+19)[20] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 secondary, +3 IC)
    Dmg: (2d6+12)[18] (+2 (1/4hd), +4 1/2Str, +1 ench, +1 ES, +1 prayer, +3 IC)

    Rending:
    (1d4+6)[10] (+4 1/2Str, +2 (1/4hd))
    (edit: natural one)

    Bite:
    Attack: (1d20+19)[35] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 secondary, +3 IC)
    Dmg: (2d6+12)[20] (+2 (1/4hd), +4 1/2Str, +1 ench, +1 ES, +1 prayer, +3 IC)

    Effect:
    Longstrider: 8 hours starting at the begining of the day
    Heart of earth: 8 hours starting at the begining of the day or until discharged then 8 round
    Heart of air: 8 hours starting at the begining of the day or until discharged then 8 round
    Greater resistance: 24 hours starting at the begining of the day
    Freedom of Movement: 80 minutes
    Mass Camouflage: 20 minutes
    Halo of sand: 80 minutes
    Extend Thornskin: 8 rounds
    Extend BOTWW: 9 rounds
    Entangle: 8 minutes
    Haste: 10 rounds
    Mass Conviction: 80 minutes
    Enlarge Person: 8 minutes
    Shifting: 11 rounds
    Prayer: 5 rounds
    Stoneskin: 6 rounds or 80dmg (30/80)
    Frenzy: 5 rounds

    Stat:
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    CN Medium Humanoid (Shapechanger)
    Condition:
    Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
    Longstrider: +10ft speed
    Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 8 rounds
    Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
    With air and earth: light fortification
    Greater Resistance: +3 resistance bonus on saves
    Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
    Shifting: +2 Str, 2 claw, bite
    Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
    Prayer: +1 att, dmg, saves, skills (luck)
    BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
    Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
    Animalistic power: +2 Str, Dex, Con (ench)
    Bite of the wererat: +6 dex, +2 con, +3 nat armor, weapon finesse (ench)
    Thornskin: +1d6 unarmed dmg, 5 dmg to those that strike me with natural weapon
    Mass convinction: +3 saves (moral)
    Inspire courage: +3 att/dmg (moral)
    Enlarge Person: Large, +2 Str, -2 Dex, -1 AC and Att, Unarmed strike deal 1d4 and claw/bite 2d6, gain reach.
    Halo of Sand: +2 def to AC
    HP: 49/108 (65/124) (0/16 temp hp) (8HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus) "+2 def halo of sand"
    Reserver Point: 108 Massive Dmg Threshold 41
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +7/+2 Grapple: +10 (+13 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 7hp), Shifter Multiattack
    Init: +5
    Melee: Standard attack, Unarmed Strike +10 (1d3+3)
    Melee: Shifting Standard attack, Claw +11 (1d8+5)
    Melee: Shifting Standard attack, Bite +11 (1d8+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +12 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +13 (1d8+7)
    Melee: Full attack, Unarmed Strike +10/+5 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +11/+6 (1d3+4) plus 2 Claws +8/+8 (1d8+3) plus Bite +9 (1d8+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +9/+9/+4 (1d3+4) plus 2 Claws +9/+9 (1d8+3) plus Bite +9 (1d8+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +12/+7 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +13/+8 (1d3+6) plus 2 Claws +11/+11 (1d8+4) plus Bite +11 (1d8+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +11/+11/+6 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +9/+9/+9/+4 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
    Ability Score:
    Str 16(+3), Dex 16 (+3), Con 16(+3), Int 8(-1), Wis 20(+5), Cha 6(-2)
    Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5, Concentration +6
    Special ability: Pounce, Shifting: 6/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
    Action Point: 9 (roll 2d6 take the best)

    Spell prepared:
    0: Guidance*2, Flare*1, Light*1, Purify food and drink*1, Detect Poison*1
    1: Instant of Power*1 Longstrider*0, Lesser Vigor*2, Updraft*1, Entangle*1
    2: Heart of air*0, Bite of the wererat*1, Halo of Sand*0, Mass Camouflage*0
    3: Thornskin*0, Enhance Shifting*0, Bite of the Werewolf*0
    4: Heart of earth*0, Greater Resistance*0, Freedom of Movement*0
    Last edited by zagan; 2013-01-16 at 05:32 PM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.