@Telok: What is your problem with the spell? It's useful for Orcs i.e.

My negative (-1) vote goes to the truenamer. I have no idea why people think it's so bad/bad written/broken bad. I mean has anyone read the whole chapter and played a truenamer with a bit of thinking about it's mechanic? I mean I played one at level 11 without Item Familiar or other cheese I got +57 to truenaming and all "metamagic" feats. I was able to quicken an utterance each round and none of my utterances allowed SR or saves. That's not really bad for a battlefield controller.

My other votes go to Shapechange (it's a nice idea but ridiciously overpowered), dust of sneezing and choking, Hulking Hurler, Thought Bottle, Traps (I mean the price is rediciously) and three votes (+3) go to the Leadership-Feat (it's just really really bad made).

And another negative (-1) vote goes to Persistent Spells. They are mostly balanced, just the metamagic adjustment reductions make it (as the most +adjustment and thus the most powerful) seem like OP.