View Single Post

Thread: One Roll to Know it All

  1. - Top - End - #30
    Bugbear in the Playground
     
    NecromancerGuy

    Join Date
    Feb 2010

    Default Re: One Roll to Know it All

    Quote Originally Posted by ArcturusV View Post
    Though it's also annoying as a DM to have a player in a roleplaying game say "Okay, how would my character act?" to the DM. We have a lot of stuff to run as is.

    Not that I said they have to play "Guess what I'm thinking". I said they had to give a justification then roll it.
    I would counter that I'm not asking "How would my character act?" I'm asking "What does my character's particular set of skills mean they know?" Then, and only then, can I tell you what my character would do.

    Honestly I, get where your coming from with justification, but how long will it be before you get tired of hearing "Well, my character reads a lot. You probably remember that I often mention going to libraries and booksellers once more pressing party business has been attended to and read them when I'm on watch or waiting around for any number of reasons. You may also recall that I said I was going to sit up for awhile talking with the woodsman when we stopped at his cabin for the night and he may have mentioned something pertinent." five times a session?

    Personally, I recommend keeping track of character's Knowledge skills just like many DMs do with Spot, Listen or Perception. Then you can add bits yourself in the initial description adding that this or that bit of insight is the result of so and so's Knowledge Arcana or what's her face's keen eyes.
    Last edited by Hand_of_Vecna; 2013-01-31 at 01:00 AM.