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Thread: Villains! (IC)

  1. - Top - End - #199
    Troll in the Playground
    Join Date
    Nov 2006

    Default Re: Villains! (IC)

    The unconscious brawlers disappeared into smoke. Meanwhile, the pig continues his little ritual while the teleporter observed. Saya, watching the action from afar, decided it was time to stop playing and prepared to send reinforcements in. Empire City was about to feel a little bit of Chaos.

    The chained brawlers attempted to escape while those who weren't chained move in to attack the remaining mages.

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    3 rounds to go.

    The brawlers have a strength of +12, so if the mages have Snare 7, the brawlers automatically get out of it. If not, then the brawlers make (1d20+13)[24] against the toughness of the snares to break free.

    The remaining brawlers, however many there may be, take 10 on their attacks again against however many mage minions they can.

    Saya prepares to summon in a few Abominations of Chaos. I'll prepare a sheet for it shortly.
    Last edited by Glarx; 2013-02-03 at 02:12 AM.