Quote Originally Posted by sengmeng View Post
I have to agree with both the good and the bad I'm afraid. On the one hand, their casting is equivalent to a wizard's, so more science-y class features would be a bit too powerful I think. That leaves fluff and feats to make them fit the theme better. Anyone have suggestions? I'm thinking of a "control metabolism" line of feats or something like that.
Or you could change the spells to function differently in a more science-like way. I'm not sure how you'd do that right now, though.