Seeing the battle is unfolding nicely, Ryx maneuvers to the other side of the door to try and get behind the lone lizardfolk and attack, or attack any others thgat come out.
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HP: 25/30
AC: 19, 21 vs whoever Ryx is fighting
move action: grab rapier and move to other side of L1
standard action: attack L1 if still standing, or any other lizardfolk
Attack rapier: (1d20+8)[20]
damage: (1d6+1)[3]
+2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
+4 morale bonus against fear effects for 10 minutes.