I'm going to go ahead and post my changelog so far and my edits to the first seven classes. I understand if you choose not to incorporate any or all of these edits, so I wanted to provide a list of just what I changed to make it easier on you to sift through.
ChangelogSpoilerThe Brawler
Spoiler
- Proficiencies - fixed spelling
- Archetype - slight clarification.
- Leaf in the Wind - Changed "if any" to "if positive"
- Elusive Target - Added type "untyped" to movement speed.
- Strike the Heavens - changed "unarmed attacks" to "unarmed strike" and rephrased for clarity.
- Faster Than the Naked Eye - reworded for clarity.
- Hammer Fist - added "only", specified as limited to one attack in the round, changed "unarmed attack" to "unarmed strike", changed "receiving opponent" to "target"
- Breathstealer
- Lesser - Reworded to match standard 3.5 wording and made it only count if advantageous so it never becomes a drawback.
- Moderate - Specified it as an AoO.
- Greater - Specified as Constrict ability and clarified damage. Changed from "Huge" to "two size categories larger" and provided examples.
- Bruiser
- Lesser - The ability negates the Brawler's 4th-level ability Strike the Heavens, so I completely rewrote its effect to compensate slightly for the lost class ability. I gave him basically the Ravager's ability, as this seemed the archetype focused on overcoming damage reduction.
- Moderate - slight wording edit
- Greater - slight wording edit
- Cenobite
- Lesser - added "use"
- Greater - Created an ability for the missing ability.
- Ravager
- Lesser - changed "attacks" to "unarmed strike." Due to giving versatility to the Bruiser, made unarmed strike do both bludgeoning and slashing damage.
- Moderate - changed from 3/day to 1/2 class level/day.
The Gladiator
Spoiler
- Proiciencies - added "but not tower shields"
- Archetype - slight clarification.
- Combat Versatility - changed "every twenty-four hours" to "per day", added an action type, specified that exchanged feats must be [fighter] feats, and clarified prereq clause.
- Weapon of Choice - added "rounded down", edited sunder/disarm ability for clarity, changed "failed" to "missed", specified "roll", and changed "every twenty-four hours" to "per day"
- Fancy Footwork - reworded
- Shake If Off - added "normally", specified ability damage "to one ability score"
- It's All in the Wrist - added "before this attack", removed "new"
- Glancing Blow - changed "targets" to "damages" so that the ability is not wasted on a missed attack.
- Brute
- Lesser - Added "instead of his Charisma modifier", added type "untyped" to movement speed.
- Moderate - Added "once per round"
- Greater - Specified as the Pounce ability.
- Master at Arms
- Moderate - Changed "once per day" to "once per encounter", changed "any" to "his"
- Greater - Specified that it does not stack with similar abilities.
- Pit Fighter
- Lesser - reworded
- Moderate - added a clause to increase Tumble DC near a Pit Fighter
- Greater - changed "they" to "he"
- Rage Magus
- Lesser - Created an ability for the missing ability
- Moderate - Created an ability for the missing ability
- Greater - Created an ability for the missing ability
- Vindicator
- Moderate - rewritten for clarity and added bonus type, specified "weapon" damage.
- Greater - changed "every 24 hours" to "per day" and slight rewording
The Hunter
Spoiler
- Archetype - slight clarification.
- Deadly Aim - reworded
- Trapper - added "rounded up", changed "steps in" to "enters", changed "HD" to class level, clarified auto-success on Spot checks, added poison use clause.
- Penetration - renamed to "Penetrating Strike", fixed some spelling
- Peerless Archer - slight clarification to all abilities
- Beastmaster
- Lesser - slight wording change, added "if positive", added "minimum equal to class level".
- Moderate - reworded
- Greater - changed "druid of 1st level" to "druid of his hunter level - 5" and reworded the healing ability.
- Peltast
- Lesser - rewrote ability so that it works as appears to be intended.
- Moderate - Slight rewording
- Greater - Rewording for clarity
- Sniper
- Lesser - ability clarified as part of the Hide skill
- Moderate - change to +2 instead of x3 and examples added (15+ on a crossbow seemed too much?)
- Greater - edited to match the camouflage ability of the Ranger
- Stalker
- Lesser - changed "favored enemy" to "favored environment"
- Moderate - added bonus type, added additional trap bonus for favored environment.
- Warden
- Lesser - Created an ability for the missing ability
- Moderate - Created an ability for the missing ability
- Greater - Created an ability for the missing ability
- Hunter Traps
- Modified traps with poison to have customizable poisons.
- Added "creatures" after "all" on area effect traps.
The Sentinel
Spoiler
- Archetype - slight clarification.
- Warding - added action type for the 3rd level ability and added a caveat.
- Clear and Present Danger - clarification added
- Iron Hide - reworded for clarity
- Battlefield Awareness - specified as Uncanny Dodge+Improved Uncanny Dodge
- Immovable Object - slight rewording
- Bastion
- Lesser - added "also", slight rewording
- Moderate - Created an ability for the missing ability
- Greater - added "also", slight rewording
- Juggernaut
- No change
- Landsknecht
- Lesser - rewritten for clarity
- Moderate - made ability only function on characters who start turn in threatened squares.
- Greater - Created an ability for the missing ability
- Praetorian
- Greater - Ability scaled down slightly and specified as Uncanny Dodge.
The Zealot
Spoiler
- Proficiencies - added "but not tower shields"
- Archetype - slight clarification.
- Smite Opposition - clarification added, rewrote alignment restrictions
- Benediction - added "rounded up", minor edits
- Conviction - changed from "within 5' per the zealot's class level" to "affected by the zealot's Benediction, added bonus type, removed final clause
- Purification - changed from "within 5' per the zealot's class level" to "affected by the zealot's Benediction, added bonus type, removed final clause
- Retribution - rewritten for clarity and alignment caveats added
- Back From the Brink - allowed use while in negatives or "dead"
- Rally the Troops - redundant "as a swift action" removed.
- Cavalier
- Lesser - "HORSEYS?" changed to an actual ability.
- Moderate - Divine Wind modified to work for mounts
- Greater - added "mounted" before "charge"
- Initiate
- Lesser - reworded to fit the other casting classes
- Reaver
- Lesser - specified as Intimidate skill
- Moderate - expanded aura to also affect the Intimidate skill
- Greater - reworded slightly and made duration situationally stronger
- Templar
- Lesser - rewritten for clarity, added bonus type on Spellcraft check
- Moderate - slight change to aura
- Zealot Auras
- Aura of Might - Added "weapon"
The Engineer
Spoiler
- Archetype - clarification.
- Inventions - grammar edits and minor clarifications, changed "every 24 hours" to "per day."
- The Knack - specified "class" level
- Jury Rigging - added action type, clarification
- Bombadier - grammar
- Improvisation - clarification
- Cannoneer
- Lesser - specified as Rapid Reload, added "rounded down to the nearest 5' increment", minor edits, clarification
- Moderate - changed "electrical" to "electricity" to match energy type, edited ammo rule, minor edits
- Greater - minor edits
- Innovator
- Lesser - added bonus type
- Moderatre - minor clarification
- Machinist
- Lesser - clarifications on feats
- Moderate - rewritten for rules clarification, healing limited to half effect.
- Greater - clarification on fotification, feats, and added full healing effect
- Sawbones
- Lesser - slight clarification
- Moderate - added "any", removed redundant "as a full-round action", added "immediately"
- Greater - required the body to be intact and changed "every 24 hours" to "per day."
- Tinker
- Lesser - changed "of one" to "1st", changed "metal" to "materials", some rewriting for clarity
- Moderate - clarification
- Greater - clarification
The Noble
Spoiler
- Proiciencies - added "but not tower shields"
- Archetype - clarification.
- Loyal Lackeys - added "rounded down (minimum 1)", changed "if any" to "if positive"
- Commanding Presence - clarification
- Impel - added "some or all", added swift actions
- Fly, You Fools - clarification
- Supreme Motivation - clarification
- Dilettante
- Lesser - added "with weapons", "any" to "positive", general clarification, bonus types added
- Moderate - spelling and grammar
- Greater - spelling and grammar, added "with weapons", "any" to "positive"
- Duelist
- Lesser - Changed to AoO instead of free action
- Moderate - added "with melee weapons", added "rounded down", minor edits
- Greater - threat range changed from "tripled" to "increased by 2" to match earlier change to similar ability from another class
- Patrician
- Lesser - added caveat to disallow multiple rerolls
- Greater - changed "HD" to "class level"
- Tyrant
- Lesser - minor edits
- Moderate - minor edits
- Greater - minor edits, added bonus type
- Warchief
- Lesser - changed "action" to "turn", added "any", specified "weapon" damage,
- Moderate - changed "any" to "positive"