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Thread: Gnorman's Complete E6 Compendium

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    Default Re: Gnorman's Complete E6 Compendium

    I'm going to go ahead and post my changelog so far and my edits to the first seven classes. I understand if you choose not to incorporate any or all of these edits, so I wanted to provide a list of just what I changed to make it easier on you to sift through.

    Changelog
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    The Brawler
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    • Proficiencies - fixed spelling
    • Archetype - slight clarification.
    • Leaf in the Wind - Changed "if any" to "if positive"
    • Elusive Target - Added type "untyped" to movement speed.
    • Strike the Heavens - changed "unarmed attacks" to "unarmed strike" and rephrased for clarity.
    • Faster Than the Naked Eye - reworded for clarity.
    • Hammer Fist - added "only", specified as limited to one attack in the round, changed "unarmed attack" to "unarmed strike", changed "receiving opponent" to "target"

    • Breathstealer
      • Lesser - Reworded to match standard 3.5 wording and made it only count if advantageous so it never becomes a drawback.
      • Moderate - Specified it as an AoO.
      • Greater - Specified as Constrict ability and clarified damage. Changed from "Huge" to "two size categories larger" and provided examples.

    • Bruiser
      • Lesser - The ability negates the Brawler's 4th-level ability Strike the Heavens, so I completely rewrote its effect to compensate slightly for the lost class ability. I gave him basically the Ravager's ability, as this seemed the archetype focused on overcoming damage reduction.
      • Moderate - slight wording edit
      • Greater - slight wording edit

    • Cenobite
      • Lesser - added "use"
      • Greater - Created an ability for the missing ability.

    • Ravager
      • Lesser - changed "attacks" to "unarmed strike." Due to giving versatility to the Bruiser, made unarmed strike do both bludgeoning and slashing damage.
      • Moderate - changed from 3/day to 1/2 class level/day.


    The Gladiator
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    • Proiciencies - added "but not tower shields"
    • Archetype - slight clarification.
    • Combat Versatility - changed "every twenty-four hours" to "per day", added an action type, specified that exchanged feats must be [fighter] feats, and clarified prereq clause.
    • Weapon of Choice - added "rounded down", edited sunder/disarm ability for clarity, changed "failed" to "missed", specified "roll", and changed "every twenty-four hours" to "per day"
    • Fancy Footwork - reworded
    • Shake If Off - added "normally", specified ability damage "to one ability score"
    • It's All in the Wrist - added "before this attack", removed "new"
    • Glancing Blow - changed "targets" to "damages" so that the ability is not wasted on a missed attack.

    • Brute
      • Lesser - Added "instead of his Charisma modifier", added type "untyped" to movement speed.
      • Moderate - Added "once per round"
      • Greater - Specified as the Pounce ability.

    • Master at Arms
      • Moderate - Changed "once per day" to "once per encounter", changed "any" to "his"
      • Greater - Specified that it does not stack with similar abilities.

    • Pit Fighter
      • Lesser - reworded
      • Moderate - added a clause to increase Tumble DC near a Pit Fighter
      • Greater - changed "they" to "he"

    • Rage Magus
      • Lesser - Created an ability for the missing ability
      • Moderate - Created an ability for the missing ability
      • Greater - Created an ability for the missing ability

    • Vindicator
      • Moderate - rewritten for clarity and added bonus type, specified "weapon" damage.
      • Greater - changed "every 24 hours" to "per day" and slight rewording


    The Hunter
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    • Archetype - slight clarification.
    • Deadly Aim - reworded
    • Trapper - added "rounded up", changed "steps in" to "enters", changed "HD" to class level, clarified auto-success on Spot checks, added poison use clause.
    • Penetration - renamed to "Penetrating Strike", fixed some spelling
    • Peerless Archer - slight clarification to all abilities

    • Beastmaster
      • Lesser - slight wording change, added "if positive", added "minimum equal to class level".
      • Moderate - reworded
      • Greater - changed "druid of 1st level" to "druid of his hunter level - 5" and reworded the healing ability.

    • Peltast
      • Lesser - rewrote ability so that it works as appears to be intended.
      • Moderate - Slight rewording
      • Greater - Rewording for clarity

    • Sniper
      • Lesser - ability clarified as part of the Hide skill
      • Moderate - change to +2 instead of x3 and examples added (15+ on a crossbow seemed too much?)
      • Greater - edited to match the camouflage ability of the Ranger

    • Stalker
      • Lesser - changed "favored enemy" to "favored environment"
      • Moderate - added bonus type, added additional trap bonus for favored environment.

    • Warden
      • Lesser - Created an ability for the missing ability
      • Moderate - Created an ability for the missing ability
      • Greater - Created an ability for the missing ability

    • Hunter Traps
      • Modified traps with poison to have customizable poisons.
      • Added "creatures" after "all" on area effect traps.


    The Sentinel
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    • Archetype - slight clarification.
    • Warding - added action type for the 3rd level ability and added a caveat.
    • Clear and Present Danger - clarification added
    • Iron Hide - reworded for clarity
    • Battlefield Awareness - specified as Uncanny Dodge+Improved Uncanny Dodge
    • Immovable Object - slight rewording

    • Bastion
      • Lesser - added "also", slight rewording
      • Moderate - Created an ability for the missing ability
      • Greater - added "also", slight rewording

    • Juggernaut
      • No change

    • Landsknecht
      • Lesser - rewritten for clarity
      • Moderate - made ability only function on characters who start turn in threatened squares.
      • Greater - Created an ability for the missing ability

    • Praetorian
      • Greater - Ability scaled down slightly and specified as Uncanny Dodge.


    The Zealot
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    • Proficiencies - added "but not tower shields"
    • Archetype - slight clarification.
    • Smite Opposition - clarification added, rewrote alignment restrictions
    • Benediction - added "rounded up", minor edits
    • Conviction - changed from "within 5' per the zealot's class level" to "affected by the zealot's Benediction, added bonus type, removed final clause
    • Purification - changed from "within 5' per the zealot's class level" to "affected by the zealot's Benediction, added bonus type, removed final clause
    • Retribution - rewritten for clarity and alignment caveats added
    • Back From the Brink - allowed use while in negatives or "dead"
    • Rally the Troops - redundant "as a swift action" removed.

    • Cavalier
      • Lesser - "HORSEYS?" changed to an actual ability.
      • Moderate - Divine Wind modified to work for mounts
      • Greater - added "mounted" before "charge"

    • Initiate
      • Lesser - reworded to fit the other casting classes

    • Reaver
      • Lesser - specified as Intimidate skill
      • Moderate - expanded aura to also affect the Intimidate skill
      • Greater - reworded slightly and made duration situationally stronger

    • Templar
      • Lesser - rewritten for clarity, added bonus type on Spellcraft check
      • Moderate - slight change to aura

    • Zealot Auras
      • Aura of Might - Added "weapon"


    The Engineer
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    • Archetype - clarification.
    • Inventions - grammar edits and minor clarifications, changed "every 24 hours" to "per day."
    • The Knack - specified "class" level
    • Jury Rigging - added action type, clarification
    • Bombadier - grammar
    • Improvisation - clarification

    • Cannoneer
      • Lesser - specified as Rapid Reload, added "rounded down to the nearest 5' increment", minor edits, clarification
      • Moderate - changed "electrical" to "electricity" to match energy type, edited ammo rule, minor edits
      • Greater - minor edits

    • Innovator
      • Lesser - added bonus type
      • Moderatre - minor clarification

    • Machinist
      • Lesser - clarifications on feats
      • Moderate - rewritten for rules clarification, healing limited to half effect.
      • Greater - clarification on fotification, feats, and added full healing effect

    • Sawbones
      • Lesser - slight clarification
      • Moderate - added "any", removed redundant "as a full-round action", added "immediately"
      • Greater - required the body to be intact and changed "every 24 hours" to "per day."

    • Tinker
      • Lesser - changed "of one" to "1st", changed "metal" to "materials", some rewriting for clarity
      • Moderate - clarification
      • Greater - clarification


    The Noble
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    • Proiciencies - added "but not tower shields"
    • Archetype - clarification.
    • Loyal Lackeys - added "rounded down (minimum 1)", changed "if any" to "if positive"
    • Commanding Presence - clarification
    • Impel - added "some or all", added swift actions
    • Fly, You Fools - clarification
    • Supreme Motivation - clarification

    • Dilettante
      • Lesser - added "with weapons", "any" to "positive", general clarification, bonus types added
      • Moderate - spelling and grammar
      • Greater - spelling and grammar, added "with weapons", "any" to "positive"

    • Duelist
      • Lesser - Changed to AoO instead of free action
      • Moderate - added "with melee weapons", added "rounded down", minor edits
      • Greater - threat range changed from "tripled" to "increased by 2" to match earlier change to similar ability from another class

    • Patrician
      • Lesser - added caveat to disallow multiple rerolls
      • Greater - changed "HD" to "class level"

    • Tyrant
      • Lesser - minor edits
      • Moderate - minor edits
      • Greater - minor edits, added bonus type

    • Warchief
      • Lesser - changed "action" to "turn", added "any", specified "weapon" damage,
      • Moderate - changed "any" to "positive"

    Last edited by Rizban; 2013-02-19 at 03:23 AM.
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