Wow! That's hefty. I'll take a detailed look when I can, but from an initial glance I like a lot of what you're doing here.

As something of a side note, I thought I'd ask a potentially divisive question: how would you feel if I cut down / consolidated some archetypes? Say, down to three per class? I feel like I stretched myself thin and I would prefer to have three solid archetypes rather than five where one or two are kind of crappy. While I'm sure there's probably plenty of options for everything, I feel I could make them stronger by differentiating them by ROLE, rather than by FLAVOR, which is what I've admittedly done so far.

As examples:

A black mage would have three archetypes: a SUMMONER archetype, a DEBUFFER archetype, and a BLASTER archetype.

Red mage: BLASTER, GISH, & BUFFER

Blue mage: CONTROLLER, UTILITY, & MOBILITY

White mage: HEALER, BUFFER, UTILITY

Green mage: SUMMONER, HEALER, BLASTER