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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by SinsI View Post
    I have frequently read on these forums how sub-par are the choices OOTS made concerning their feat/class/item selection.
    Since we already know quite a bit of their stats, as well as the threats they had to face - were there any threads about the more optimal choices they could've made with their resources? Of course, sticking to their preferred party roles...
    For starters, it's easy to shift into classes/PrCs that would significantly boost their power. Even keeping a lot of the personal touches (Roy's ancestral sword, V's preference for blasting, Haley's archery, and so on), there are much better options, such as...
    Roy: Warblade
    Elan: Sublime Chord
    V: Incantatrix
    Durkon: Contemplative or (given the campaign) Sacred Exorcist
    Haley: Dip into a casting class (e.g. Warlock) for spells that work well with archery
    Belkar: Ye gods, just pick anything else.

    Even keeping the same classes and sticking to Core, there's lots of little things that would make them more powerful. Buy/find Rings of Freedom of Movement, or have Durkon cast it. Build Durkon or V more around buffing/debuffing. Build Roy more like, well, Tarquin. Give Haley a Splitting bow. Etc.

    I mean, it's plain that this would be bad for the narrative, but if you want to rebuild the OotS as a high-op party, you could start here.
    Last edited by Math_Mage; 2013-02-24 at 05:45 PM.