Quote Originally Posted by tonberrian View Post
Ink is really powerful. Have you heard any of the fuss about the spell Blinding Spittle (Spell Compendium)? This is that but better, basically. Also, could you put the action for activating the Ink up at the beginning? It's a little confusing right after the action for removing it.

Also, is there any provisions for exotic Evolutionists (Outsiders mostly) that change their type via the class and still have access to their mutation list?
Never heard any fuss about it but just went to check the spell. Changed Ink's spit to require only a standard action to clean and moved the activation action to the beggining.

As for the second, most effects that change type provide the (Augmented) subtype, which is sufficient to grant access to the special lists.

Other changes:

Skill bonus innate mutations - They have all been changed so that you can't dump massive ammounts of mutations into them for deranged skill bonuses in case you can get away with it. This change was brought to you by strawberryman making a dungeon full of evolutionists, some of which can't be stealthed past or can't lose a social fight.

On the plus side, they provide better benefits for lesser investments now.

Solar Power Teratomorphisms - Changed from a rage-like effect to a power boost dependant on external conditions.