Feddin snaps the goblin's sternum, and sends him crumpling back to the ground, dying.

Alfie lowers his head and whimpers softly as they enter the cave.

The first part of the cave is actually quite beautiful, though you can see very little of it. There are two stalagmite mounds in front of you, and in the distance, a natural column rises up to the cavern ceiling. The stream parts around it. The floor is slippery and uneven from the inflow of the stream, and the rock walls glitter like jewels from the moisture.

You hear a warg growl and an goblinoid voice make a shushing sound.

About the map:
Dungeon Terrain Details:
Spoiler
Show
  • Unworked Stone Walls, DC 15 to Climb
  • Natural Stone Floors: Movement Penalty x2, Balance and Tumble check DC increases by 5
  • Slippery Floors (for squares adjacent to water or containing water in less than half it's square): Balance and Tumble check DC increases by 5
  • Shallow Pools: All squares at least half covered in water is a shallow pool. Movement Penalty x2, Tumble DC increases by 2.


Illumination:
Spoiler
Show
  • The inner circle refers to good illumination. Everyone can see.
  • The outer circle refers to shadowy illumination.
  • Outside of the circle it is dark. You'll need darkvision, blindsence or scent to scout ahead in those areas.


Battle Grid:
Spoiler
Show