DM
Antione counter the goblin cursers magic with his own. His attack is way more efficient that the one from the enemy, and he end up killing the goblin fighter and slow down the leader and his mount.
Bolerum challenge the goblin enemy squad and charge them. With one strik of his weapon, he behead one of the 8 goblins. The trained squad immediatly react and one of the goblins in the back row takes the fallen one place. Now that he is adjacent to the enemies, they start to agressively launch attacks forcing Bolerum to parry here and there puting his a little of balance.
SpoilerAntione hit DGC1 and DGC1 mount (Slow).
He also hit and KILL GS 4.
Slow ends on HDS 1
Bolerum total defense ends.
Bolerum Mark GFG 1 (Green halo)
Bolerum hit GFG 1 (his damage is reduce - Swarm)
NOTE : GFG 1 have an aura 1 (ORANGE) : Enemies who start their turn or enter in the aura grant CA USNT (GFG1)
It is Rikards turn.
Initiative :
SpoilerRound : 5
Antione.......... : 24
Bolerum...........: 9
Rikard..............: 22 <-- Active Player
GS..................: 21
Monique...........:20
Human/Dwarf...: 15
HDS................: 14
GFG................:12
GAG................: 12
Ashe...............: 9 (DELAY)
DGC................:8
Monster Status
Spoiler
(O-34/P-33) - HDS 1 (Wolf Mount) : Bloodied, Oath on Enmity (Ashe),
(S-12/T-11) - DGC 1 (Wolf Mount) : DGC 1 and mount are slowed UENT (Antione)
(K-13/L-12) - GFG 1 : AURA 1 - Enemies who start their turn or enter in the aura grant CA USNT (GFG1), Divine challenge (Bolerum)
Players Status
Spoiler
(I-1) Bolerum: 59/59, TEMP HP = 6, Healing surges : 12/12
+2 to Damages UEE
Grant CA UENT (GFG 1)
(I-5/J-4) Monique : 40/51, TEMP HP = 6 , Healing surges : 8/8
Mounted (34/50 HP)
+2 to Damages UEE
(D-27) Ashe : 55/55, TEMP HP = 0, Healing Surges : 7/7
+2 AC and Reflex until he get hit (Cloak)
Delay
(H-1)Antoine 44/44, TEMP HP = 0, Healing Surges : 6/6
+2 to Damages UEE
(P11)Rikard 61/61, TEMP HP = 0, Healing Surges : 14/14
Grant CA and -5 to attack USNT (Rikard - RUN)
(F20) Battle Standard of Healing (Close burst 5 - Zone A15/K25 - Majenta) : When you or an ally spend a surge in the zone, you and each ally in the zone regain 1 HP.
Map
Spoiler
The blue ground is swampy ground (difficult terrain that if a creature end any turn on make a grab attempt).
The darker shades represent slopes as a topographic map. Each black shade represent a rise of 5 feets.
The number of square between shade changes represent how steep the slope is.SpoilerAs exemple, the slope in G13 have the 3 shade in one square, making it a 15 feet wall to climb. On the other hand, from N13, to I13, the same 15 feet is done over 6 squares (30 feet) which make it an easy slope you can walk up to.
As a basic rule, if there is at least one square between a chade change, you can walk it without penalty.
The Brown circles are trees and can grant cover.
The brown fallen tree (weird form in G20) grant cover and concealment. It also block passage unless you succeed a DC 15 Acrobatic or Atheltic check and even there, it counts as difficult terrain (Blue shade).
The rubbles (D12) on the map are difficult terrain (Yellow shade).
Bushes on the map grant concealment and count as difficult terrain.
GS are goblins with spears.
GFG are a group of 8 goblin fighter in tight formation.
HDS are hobgoblin with longsword and chainmail
DGC are goblin with stone mace
DGW are goblin with various one handed weapon
GAG are a group of 8 goblin archer in tight formation