Thanks for the blazingly quick and helpful reply!
I was asking: can I pick up 1 loot at the beginning of my turn, then do nothing else except rest (and pick up 2 more loot.) The rules state that you can rest as long as you haven't moved or battled, and when you rest, you don't move or battle. It doesn't say anything about the other beginning of turn effects, like searching for stairs, equipping, trading things in for shticks, picking up loot, etc.Originally Posted by apegamer
Hmm. If you add three cards to your hand, it's that much longer before you draw 7 new ones. It's nice to hear that someone out there likes it. :) It seemed to me that instead of drawing 3 cards, I could just wait a bit and draw 7. Am I misplaying this?Originally Posted by apegamer
Maybe in the expansion there could be a shtick that allows someone (Durkon, Haley?) to keep unused Screw This cards when they draw a new hand.
OK, let me try again:Originally Posted by apegamer
Durkon: Belkar, I see that you're 1 wound away from death. I could heal you with my twice-boosted Cure Assorted Wounds for 3. In compensation, I would expect loot worthy of my immense holy power of healing.
Belkar: I have this loot that you doubly drool over. Would that meet your needs, your holiness?
Durkon: Yes, my child. I heal you. (flips over the Cure Assorted Wounds spell.)
Belkar: (hands Durkon a loot card...)
Given the agreement, must Belkar give Durkon the claimed loot (i.e. does Durkon know what he's getting in advance?), or could Belkar give anything?
Thanks,
Ira