Quote Originally Posted by Carry2 View Post
My point is that, if you want the kind of game where you actually have to think about the morality of suspects and gather evidence for specific wrongdoing, don't have an alignment system.
If you think that the alignment system is inherently flawed and needs to be thrown out if you want any flexibility or subtlety or moral uncertainty at all, then I could see how my narrative that assumes the exact opposite would be confusing.

This makes your initial question, "Why doesn't your story reinforce my simplistic reductionist view of a system that I don't like?" And the answer is, because I am writing partly to specifically refute those views. Characters like Shojo and Tarquin are designed partly to make the story more complex, more nuanced, and more applicable to the moral complexity of the real world. If they can't be simplistically pegged, then I've succeeded.